+ = Simultaneously with: all actions should be performed at the same time.Įxample: F+MK = Press towards and medium kickĮxample: Jab+Strong = Press Jab and Strong.Some character names are different in the Japanese version, so to avoid confusion, and out of respect for the characters' original names, some people do not use the names Vega, Bison, or Balrog.Įxample: "Strong~Fierce" or "Strong->Fierce" means press Fierce IMMEDIATELY after Strong. Dictator = American Bison = Japanese Vega.Boxer = American Balrog = Japanese Bison.FAB = Zangief's Super Attack (Final Atomic Buster).Tatsu = Tatsu Maki Senpuu Kyaku = Ryu, Ken and Akuma's Hurricane Kick.
Super street fighter ii turbo hd remix xbox one full#
S = SSFII = Super Street Fighter II The New Challengers.HF = Hyper Fighting = SFII Turbo = Street Fighter II Hyper Fighting.CE = Champion Edition = Street Fighter II Champion Edition.WW = World Warrior = Street Fighter II World Warrior.The Remixed or HDR version of the Ryu character. The New or ST version of the Ryu character. Some O.Characters are a combination of their CE/HF/SSFII versions. The Old or SSFII version of the Ryu character. Some of this info is an excerpt from NKI's edit of the ST Wiki. PPP or 3P - three punches simultaneously.Claw has a unique charge attack (Flipkick) that can only be charged in DB (not D or B) and can only end in F. Charge motions that start with B (example: Guile's Sonic Boom) can be charged in DB or UB and can only be ended in F, not DF or UF (with the exception of Boxer). Charge - Hold the stick in either B or D (depending on the attack) then move to F or U respectively.Ĭharge motions that start with D (example: Guile's Somersault Kick) can be charged in DB or DF and can be ended in UB or UF.Example: Zangief's Super Attack (Final Atomic Buster). 720: 2 full circles - Complete 2 full rotations of the stick, 720 degrees.360: Full circle - Complete a full rotation of the stick, 360 degrees.TK (HCF,UF): Tiger Knee - A half circle forwards motion, then up and forward.DP (F,D,DF): Dragon Punch - Tilt stick forwards, then to downward, then to downward and forward.HCB: Half circle backward - Tilt stick forwards, then to downwards and forward, then to downward, then to downwards and backward, then backward.HCF: Half circle forward - Tilt stick backwards, then to downwards and backward, then to downward, then to downwards and forward, then forward.QCB: Quarter circle backward - Tilt stick downwards, then to downwards and backward, then backward.QCF: Quarter circle forward - Tilt stick downwards, then to downwards and forward, then forward.
DF: Down forward - Tilt stick between down and forward.DB: Down back - Tilt stick between down and back.UF: Up forward - Tilt stick between up and forward.UB: Up back - Tilt stick between up and back.B: Backward or back - Tilt stick backward/away from the opponent.F: Forward - Tilt stick forward/towards the opponent.